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Nightmare

2700 Summon
2150 Convince
Close your eyes... I want to show you something., I will haunt you forever!, Pffffrrrrrrrrrrrr., I will make you scream., Take a ride with me., Weeeheeheeeheee!.
Knight Legs (), Boots of haste (), Ancient Shield (), 0-5 Power Bolt (), 0-3 Ham (), Death Ring (), 0-2 Concentrated Demonic Blood (), Demonic Essence (), Soul Orb (), Mysterious Voodoo Skull (), Skeleton Decoration (), Bag (), War Axe (), Essence of a Bad Dream (), Scythe Leg (), 0-152 gold, 0-4 Platinum Coin
One thing that always eludes the demons and their powers are dreams. The gift of dreaming is only granted to mortals. Still some demons lurk at the borders of dreams, watching, drooling with hatred and greed. Sometimes a dreamer gets some distant feeling of those unwelcome spectators. Such dreams often turn into nightmares. The chaos and fear, that is caused by nightmares, allow the lurking demons to steal some of the essence of these dreams. By eating more and more of this substance, demons gain certain characteristics which are normally not at disposal of demons. To some extent they are even able to haunt the dreams of the mortals, although their influence is only indirect and limited. Their physical form reflects their constant travel to a place they do not belong to and takes the shape of a ghostly horse creature. Their powers in the lands of the living are somewhat more substantial and often involve to weaken mortals and to steal their life force.
Pits of Inferno, Formorgar Mines, Vengoth, Yalahar (Cementary, Alchemist Quarter)