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Convince Creature

incantation Adeta Sio 200
16
5 16
1 3
The Convince Creature rune was developed by druids who wished to find a way to befriend hostile animals rather than having to kill them. It soon turned out, however, that this rune could also be used against more powerful creatures, including some who must actually be considered to be intelligent species. Unfortuantely, to succeed in convincing a creature mana, additionally to creating the rune, has to be spent. The mental strain on the user of the rune is determined by the power of the creature he wishes to convince, so the amount of mana to convince a rat is lower than that which is needed for an orc. The adventurer who uses the rune should make sure in advance, however, that the target is really susceptible to the effect of this spell - there is no point in trying to convince a rampaging dragon. Also, the adventurer should make sure to stay close to convinced creatures to maintain the bond. Convinced creatures that are separated from their masters will soon run off, never to be seen again.
Ab'Dendriel Eroth 800
Carlin Padreia 800
Thais Marvik 800
Venore Smiley 800
Nibelor Hjaern 800
Ankrahmun Rahkem 800
Darashia Shalmar 800
Edron Gundralph 800
Liberty Bay Charlotta 800
Port Hope Ustan 800
Yalahar Tamara 800
Nibelor Siflind 80
Darashia Asima 80
Ankrahmun Fenech 80
Venore Frans 80
Liberty Bay Frederik 80
Svargrond Romir 80
Svargrond Nelly 80
Farmine Rabaz 80
Carlin Rachel 80
Ab'Dendriel Shiriel 80
Kazordoon Sigurd 80
Port Hope Tandros 80
Yalahar Chuckles 80
Thais Topsy 80
Thais Xodet 80
Gray Island Rock In A Hard Place 80